The subject of women in games is three folded; firstly there is the issue of very few women working in the industry and the necessity to increase the women presence by persuading women to become game developers and encouraging employers to hire them; then we must consider the women that play games and what kind of games they like to play; lastly we need to look at how women are represented in games and what this implies for the players
Tools and methodologies for the implementation of the research digital artefact: an interactive video that tells the history of women in Ireland in the last hundred years through poems written by women
Interactive video that tells the history of the women in Ireland in the last century through poems written by women
Poetry video of a poem that I wrote few years ago for the death of Savita Halappanavar.
Crowdsourced spatial projects are projects were users collaborate in the creation of spatial content that is made publicly available. This article looks at two of these projects, MapSwipe and Humanitarian OpenStreetMap Team (HOT), and reflects on the experience of taking part in them.
Reflections on Katherine Hayles 2010 article ‘How We Read: Close, Hyper, Machine’
A presentation outlining the history of the semantic web and the advatages/problems of open data.
Are the digitital humanieties given opportunities to realise themselves to people with different intelligences and abilities?
Link to Digital Voice, the collaborative blog created with other students from the course.