The subject of women in games is three folded; firstly there is the issue of very few women working in the industry and the necessity to increase the women presence by persuading women to become game developers and encouraging employers to hire them; then we must consider the women that play games and what kind of games they like to play; lastly we need to look at how women are represented in games and what this implies for the players
Crowdsourced spatial projects are projects were users collaborate in the creation of spatial content that is made publicly available. This article looks at two of these projects, MapSwipe and Humanitarian OpenStreetMap Team (HOT), and reflects on the experience of taking part in them.
Reflections on Katherine Hayles 2010 article ‘How We Read: Close, Hyper, Machine’
A presentation outlining the history of the semantic web and the advatages/problems of open data.
Are the digitital humanieties given opportunities to realise themselves to people with different intelligences and abilities?
Reflecting on an article by Posner that talks about how the way data is visualized in digital humanities, I briefly explore the use of NoSQL databases on digital humanities as a way to represent changeable and not completely defined data.
“A stone that senses and reduces stress by generating music from heart rate and breath”
This is a collaborative project of two lecturers at the Department of Electronic and Electrical Engineering of University of Bath, Paul Leonard and Chris Clarke, a Composer and Music Professor at the University of Bath, Joseph Hyde, and a stat-up entrepreneur, David Plans.
The Antikythera Mechanism is an archaeological artefact found on 1901 on a shipwreck under the sea near the Greek island of Antikythera.
This video is based on a model by Michael T. Wright and is an accurate and detailed reconstruction of the model that shows all its parts and how they are connected together.